Monthly Archive for May, 2009

UP

Pete Docter’s only other film as director is Monster’s Inc. — a decent enough movie, I suppose, but not one of Pixar’s best. “Monsters” certainly doesn’t prepare you for the marvel that is UP. I hesitate to say this, but this tenth movie from the Emeryville studio might just be its best. I hesitate to say it because I have a tendency to deify Brad Bird, and my prior Pixar favorite was The Incredibles. I still think The Incredibles is a tremendous achievement, but UP actually manages to do more with less. It takes a simple premise and a small group of characters and does everything a movie ought to do. It’s got action, it’s got laughter, it’s got tears — in short, it’s got all of the things that any storyteller aspires to deliver. Watching this movie was like watching Pete Docter move up from the minors to The Big Show.

See UP. You’ll love it.

Ten Years of Bitter Heartache…

Today marks the tenth anniversary of the release of Star Wars Episode I: The Phantom Menace. I mention this mainly because it’s trippy, not because it’s an important landmark. I mean, seriously, where did the time go? I have very clear memories of seeing it at a midnight show in suburban Atlanta with my friend Nathan. It’s like it was last year, not an honest-to-God decade ago.

My ambitions for this post were considerably grander when the idea first occurred to me a few days back. My intention at that time was to revisit the film and share with you my feelings ten years after. But then I thought ‘Fuck that. Life is too goddamn short and the film has almost certainly not improved with age’. In that moment I was absolutely sure that I could come up with something better to do with my time even if that something ended up being nothing at all. I did think back to my reactions to the film when it first appeared, though, and, I must say, I’m embarrassed about those reactions today. I was, to my shame, an apologist for “Menace”. Having had my psyche shaped to a large degree by the first three films, I just couldn’t live in a world where there could be a bad Star Wars movie. It hurt me to even acknowledge the possibility. With a decade between now and then (as well as a few additional viewings of the picture on DVD), I now know full-well that it’s a miserable turd. Sure, the prequels did get better from installment to installment, but they never achieved the spirit of fun or mythic transcendence of their forebears. But let’s not devolve into Prequel Hating — the ‘net is clogged with that kind of thing already. Let us instead focus on the fact that we are ten years closer to the grave. Salut!

Terminator Salvation

Based on the “B-” Owen Gleiberman gave Terminator Salvation in Entertainment Weekly, I expected a mildly mediocre action movie with some definite low points but a high point or two along the way. My expectations were half right — the highs were sorely lacking. “Salvation” is easily the worst film I’ve seen this year, and were I to suddenly start assigning letter grades in my reviews, I would counter Gleiberman’s “B-” with a solid “D”. This movie didn’t work for me from frame one. I didn’t like the look, a lot of the special effects were poor, the script was astonishingly bad, and the direction was, to be kind, extremely uneven.

Let’s start with the screenplay… It’s murky, it’s uninvolving and it’s illogical. For all of the ribbing I gave Star Trek, Terminator Salvation makes that film look like the Aristotelian ideal. Yet again, I’m astonished that Hollywood would hand the keys to such a powerhouse franchise to the guys who brought you Halle Berry’s Catwoman. Remember, folks, that somewhere in the 1980s Show Business began transforming into, well, Just Business. The people in charge at the moment neither know nor care about the things that make a story good or not good. It’s all about bottom line. Which certainly begs the question Why does this writing team continue to work despite the fact that Catwoman bombed? My assumption would be that these guys know how to work the system. In the Hollywood of today, being an effective political animal is more important that being talented.

Which brings us to director McG. The guy can’t tell a story or work effectively with actors. If there was any doubt of that going into Terminator Salvation, those doubts are out the window now. Let’s forget about the fact that the movie is occasionally disjointed and tonally “off”… One of the things that bugged me most about “Salvation” was the acting style. Since this style is consistent throughout the picture and applies to nearly every actor, guess who’s accountable? Good ol’ McG — this is clearly something he asked for and got. Let me be a little more specific: The McG brand of film acting has two elements: 1) Actors must talk in a throaty whisper ala Christian Bale’s Batman or the Clint Eastwood of old and 2) Before an actor may reply to another actor, he must wait roughly ten seconds. The movie is full of these pregnant pauses and they’re tremendously grating. Despite his deficiencies, though, I’m sure that McG (and others like him) will continue to work and the overall quality level of Hollywood movies will continue to go down. I keep thinking that, the older I get, the less I want to go to the theater. As a lifelong movie buff, that makes me really sad.

Post Script:

Terminator Salvation’s opening weekend box office estimates are running at roughly 43 million dollars — a distant second to Ben Stiller’s sequel to A Night at the Museum. Warner Brothers is, of course, doing some spin control. They maintain that the reason for the lackluster opening is the fact that it coincides with the basketball playoffs. You know what? I’m willing to meet them halfway on that. There could be a modicum of truth to that statement. How crazy would it be, though, if they were to actually man-up and say “You know what? The movie’s not as good as it could have been. The audience wanted a story and we gave them a Product. We’ll try harder next time”?

Post Script #2:

Chud.com just posted a fascinating piece paralleling the script for Terminator Salvation and the finshed film. While the script sounds no better than the movie, they do make a convincing case as to what exactly went wrong during the making of the flick.

Re-animator

[80s-palooza Part 13.]

Well, 80s-palooza got a bit of a hiatus since there were actually a couple of things to see in the theaters, but we’re back and back in good form…

Re-animator is one of these weird little horror films that somehow manages to bridge the gap between terror and comedy without wholly undermining one or the other. This is a pretty elite group come to think of it — only Re-animator and Evil Dead 2 do it with anything approaching total success. It’s a fine line to walk, but a terrific mix when it works. The thing both of these movies have in common is the way they blithely walk up to the edge of the ridiculous — and then leap over that edge wile extending a jaunty middle finger. I don’t know about you, but when I see that rare film that actually embraces the absurd rather than cautiously dancing around it I get a little bit tickled. Not only am I enjoying the fact that I’m being shown something completely nutty, I’m appreciative of the fact that the film-maker gave me credit for being able to go on this ride with him. It takes some big, brass balls to make films like Re-animator and it’s nice that that sort of bravado is usually rewarded with the kind of earnest cult following the movie has retained for going on twenty-five years. I wish we’d get movies like Re-animator and Evil Dead 2 a little more often.

The 80s-Palooza Film Festival to Date:

  1. War Games
  2. The Sword and the Sorcerer
  3. Big Trouble in Little China
  4. The Beastmaster
  5. Buckaroo Banzai
  6. Dreamscape
  7. Excalibur
  8. To Live and Die in L.A.
  9. Star Trek II: The Wrath of Khan
  10. Top Secret!
  11. The Thing
  12. Hoosiers

Seeing Re-animator again reminded me of just how much fun Jeffry Combs is to watch. I think I might have to break out The Frighteners again some time soon.

Not to mention Evil Dead 2.

Star Trek

I went into Star Trek really wanting to love it.  I have a fondness for the Kirk/Spock/McCoy era of episodes/films, and it’s been a bumpy enough couple of weeks that I was really looking forward to some good ol’ Summer Movie Fun. As it is, I merely liked Star Trek, but that’s hardly the end of the world, is it?

Let me start off by saying that director J.J. Abrams and his crew get a whole lot more right than they do wrong. The movie looks fantastic, the actors are generally quite good and there are many, many moments that will make fans of “classic era” Star Trek smile. Honestly, this film has a high likability quotient and it would be hard for me to imagine anyone giving it an out-in-out pan. So, why aren’t I gushing over it the way the mainstream press seems to be? Well, honestly, I think the script needed another pass. Again, the vast majority of the story is engaging and likable, but there are a couple of logic holes through which you could drive a space truck. If I’m forced to pause and consider a plot point in your movie, that means that I’m not engaged with what’s happening on the heels of that plot point, and that’s not good for me or you. [For more on this, skip down below the asterisk. Never let it be said that I spoiled anyone's first viewing.]

Bottom line: Should you go see Star Trek? Oh, hell yeah you should. You’re going to have a good time and you’re going to look forward to the inevitable sequels. Just don’t expect the movie to be perfect.

*

Most of my problems with the story hinge around a mid-movie detour to an ice planet. Allow me to elaborate…

  1. Why in the world would Young Spock banish Kirk from the Enterprise when he could have just as easily put him in the brig? (KIrk was unconscious, after all, and no longer a threat.) I’m going to go out on a limb and say that Young Spock’s behavior was, at best, unorthodox and, at worst, a grievous violation of Starfleet regulations. This is ironic since Spock is later removed from command based on his adherence to said regulations.
  2. In a similar vein, why would Nero banish Old Spock to the self-same ice planet to which Young Spock banished Kirk? Nero’s stated aim in capturing Spock was to have him watch the destruction of Vulcan. Could Spock not have done this just as easily from the bridge of Nero’s ship? In fact, wouldn’t the view have been even better?
  3. Don’t you find it wildly implausible that, again, on this magical ice planet Scotty has also been banished and that his presence there represents Kirk’s only way of getting back on the Enterprise?
  4. Are these nitpicks? No, I don’t think they are. This ice planet and this series of banishings are nothing more than a plot contrivance so that Kirk can meet Old Spock and get the 411, and then meet Scotty so that he can get back into the thick of things and act upon what Old Spock has told him. Honestly, you’ve got such a big property on your hands and you’re doing so many things right… Why not take a little more time and massage this section of the story? That’s all I’m saying.

Still, things could have been a lot worse. This Star Trek reboot was brought to you by the same team of writers behind Transformers — and I found that film nearly unwatchable. Either these guys have gained some artistic ground since Transformers or J.J. Abrams is just a better filmmaker than Michael Bay. It’s probably a little bit of both.

Post Script:

As of this writing (Sunday evening), Star Trek is estimated to have finished the weekend with a very healthy 72.5 million dollar take. Meanwhile, Wolverine has dropped off roughly 68%. I can’t say  as I’m surprised at all by that latter factoid. Word of mouth is a bitch.

More On Programming…

[No, that title is not "Moron Programming". Smart ass.]

About a month or so ago I mentioned that I had embarked upon a plan to learn computer programming once and for all. Well, I hit a bit of a snag and had to change course. The name of that snag? “Microsoft”. As I related in that prior post, I decided that the best way for me to go about learning how to program would be to create a video game (a field of endeavor in which I have some prior experience). At the time, my chosen path was to learn C# and create a game using the XNA programming framework — with the end goal being a game for the X-box 360 which I could (hopefully) sell. Well, between that time and this, Microsoft released the sales numbers for its first six months of selling user-created games. Not a single developer had generated more than 5,000 dollars — a figure which I found to be very disheartening given the amount of time it can take to create a halfway decent game. None of those early adopters who generated an X-box game in good faith were rewarded for the time they invested — not to mention the fact that nothing in the way of a profit was forthcoming either. I’m sure Microsoft, too, is very disappointed with these results, but then again they should have done a better job promoting the service. Anyway, being a practical guy I decided that X-box development was out.

Juxtapose the above failure on the part of Microsoft with the dizzying success of Apple’s iPhone application store. To date, over a billion apps have been sold and several newly-minted millionaires have sprung up as a result. While I have no illusions about becoming fabulously wealthy as a result of my putterings, I’m also not stupid. Though I never took Economics 101, I have to assume one of the first things they teach you is “Go where the market is”. And so it is that I’ve turned my attentions to Apple and the iPhone.

Straight development for the iPhone (using the free, downloadable SDK Apple itself provides) is, I am told, not altogether easy. Creating applications for the platform requires knowledge of Objective C, a programming language which is not at all easy to pick up. Fortunately, I have a very tech-savvy friend who recommended a ready-made game engine called Unity 3D. This piece of “middleware” works very much like a 3D graphics program, allowing you to set up game levels in a visual way. Attached to this capability, is a scripting engine wherein you can program the behaviors of the creatures and props in your game world using either C# or JavaScript. Once it’s all done, you can export out to an executable which can run on either the PC, the Mac or (you guessed it) the iPhone. I’m nearly at the end of a 30 day free trial with Unity 3D and I’m very impressed with the product. I’ve prototyped some of the rudiments of a simple game I have in mind and I’ve found the going relatively straightforward (especially since the product is supported by an active and helpful user community). Anyway, as my trial draws to an end, I’m inching ever closer to purchasing the engine. I suspect that creating a game with Unity will be both challenging and rewarding.

Post Script #1:

I don’t think I ever mentioned on this site that I’d gotten an iPhone. It happened some time ago through the good graces of a friend of mine who (believe it or not) won and extra one as a door prize and gave it to me. (How’s that for falling ass-backward into some sexy new tech?) I won’t belabor the obvious here: the iPhone is really terrific. In fact, along with my Tivo, my iPod, and my Kindle, it’s one of my favorite consumer electronics products of all time. My favorite use for the iPhone (apart from, you know, as a phone)? The beautiful little screen shows great-looking Quicktimes. There’s nothing like flashing a vintage Mickey Mouse cartoon to quiet two unruly toddlers.

Post Script #2:

Developing for the iPhone will, not surprisingly, require that I use OS X rather than Windows. I have an old Mac which will not be sufficiently powerful for the finished work, but which is fine for the prototyping stage. At this point in time, my Windows computer hasn’t been booted up in something like ten days (I’m blogging to you now from a Mac), and I can’t say as I miss it at all. In fact, I’m going to come right out and say it: Sure. Macs are overpriced, but they’re more accessible and, generally speaking, more ergonomic than clunky old PCs. I’m hoping to move to a nice new iMac during the summer months, and I’m thinking that ditching Windows just isn’t going to make me too sad at all.

Wolverine

I hesitate to call Wolverine a “steaming pile” for two reasons: 1) Because it’s not so godawful that it deserves that label and 2) Because calling it a steaming pile would, in a strange way, be giving it too much credit. Here’s at least one thing a steaming pile has going in its favor… you tend to remember a steaming pile whereas I doubt very seriously that Wolverine is going to stay with me in any kind of meaningful way. I was bored, and I was occasionally dumbfounded by a silly plot device, but I wasn’t actively offended by this movie at any point. Really, I just wanted the damn thing to end so I could go home and get some shut-eye.

Translation: If you have a burning desire to see Wolverine, do yourself a favor and wait for the DVD. Otherwise, avoid it all together. Read a book, spend some time with friends or family. I guarantee you can find something better to do with your two hours.