Here’s another batch of games that I’ve looked at recently. I think I’m going to stop flagging these entries as reviews — “pseudo” or otherwise. Sometimes, I’ve formed these opinions based on an hour or less of game play time, and it doesn’t seem quite fair to invoke the term “review”. When I’ve gone to the trouble to play a game in it’s entirety and I have some definite thoughts about the complete experience, I’ll bring the term review back into it.
Anyway, here’s the latest from the gaming salt mines:
Age of Empires: Mythologies:

Despite my seeing a couple of decent reviews for this title, I found it to be a fairly lackluster strategy game — not at all on par with, say, Final Fantasy Tactics or Advance Wars. Everything about this game just seemed to say ‘Tactics Lite’. Not awful, certainly, but also far from inspiring.
And speaking of Advance Wars…
Advance Wars: Dual Strike:

By comparison, Advance Wars: Dual Strike is a considerably better product with strategy that — at least at first blush — is deeper than “Mythologies”. My main stumbling blocks here were with the unrelenting dialogue (which, while not out-and-out inane, didn’t bring much to the proceedings in my view). Clicking through endless text between missions got old fast. Also — and this is perhaps a subjective point — since the units represent groupings of men and mechanized war machines, I was considerably less invested than I was in Final Fantasy Tactics Advance 2 where the units represent individuals each with their own unique ability set. Still in all, I was intrigued enough by “Dual Strike” to perhaps check out Advance Wars: Days of Ruin which I believe is a more recent release. Maybe they’ve cut down on the not-so-snappy patter.
Dragon Quest IV: Chapters of the Chosen:

Okay, lesson learned: between Chrono Trigger and this, I just need to stay away from old school RPGs — particularly Japanese old school RPGs which tend to be both overly cute and ponderous at the same time (a neat trick, I feel). Like Advance Wars: Dual Strike, Dragon Quest IV: Chapters of the Chosen has a seemingly endless stream of inane dialogue which the player has to continually advance through. When the majority of the interactivity in your game is this sort of pointless button-mashing, it’s time to re-think your game (and time for those of us who’re playing your game to wonder if it’s truly a game at all).
Warhammer Online:

And finally, Warhammer Online, the massively multiplayer online game that went live several months ago. Despite being avaiable all that time, I just got around to trying it out recently thanks to a ten day free trial offered by the game’s publisher. Upon hearing about this free trial, I underwent a lengthy download and install, played the game for a couple of hours, and promptly forgot about it until it expired — not a ringing endorsement, I know. So, what went wrong? Well, for the most part, nothing. “WO” is a perfectly decent online game — or it would be were it not for the eight hundred pound gorilla sharing the room: World of Warcraft. “WoW” does so many things so well, that it really is foolhardy to try and compete with it on its own turf. Where “Warhammer” tries to replicate the single player experience of questing etc. that “Warcraft” excels at, it mostly falls short by comparison. Fortunately for “Warhammer”, it has a player-versus-player componant that is supposed to be quite good. Unfortunately for me, I don’t give a tiny rat’s ass about player-versus-player so I guess you could say “Warhammer” wasn’t my cup of tea. Like Fallout 3 in my last games-related rant, I’m going to call “no harm, no foul” and move on.
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