
Questing as Meditation:
Many of my friends who play World of Warcraft are pretty hardcore — they reach level caps quickly, they’ve beaten all of the big raid bosses, they always have the best gear. I am not like my friends. I am what’s known in the Massively Multi-player community as “casual” which I think is at least somewhat interchangeable with the word “wuss”. The simple truth is that I am incapable of putting in the marathon sessions epic achievement within the game requires. Some of the guys I know think nothing of sitting there for four hours at a stretch whereas I get “WoW Fatigue” after two. My eyes start to cross, my ass starts to hurt, and something which started as fun begins to feel like work. No, the main reason I enjoy World of Warcraft is the questing, meandering through the world with whatever time I feel willing to commit. In fact, I consider it relaxing which is, as you might imagine anathema to my dyed-in-the wool-fanatic associates. I still reach the level caps eventually; I just do it at a much more leisurely pace than my friends. Which means, I think, that I’m getting more for my money. On the other hand, I’m also missing out on a significant portion of the content Blizzard is providing by not participating in the raids and dungeons. Unfortunately, this puts a dent in my I’m-getting-more-for-my-money-argument.
With the release of WoW’s second expansion Wrath of the Lich King, I’m now not only getting tons of new “meditation friendly” quest content, I’m also getting to see (at least to a small degree) how the other half lives.
Everything Old is New Again:
First thing’s first: What do I think of all the new quest content? (The primary reason I’ve been playing the game for five years. Yes, five years. That’s a whole year longer than the game’s been available commercially. I know people at Blizzard. Suck it, bitches.) Well, for the most part, I think the new quest content is wonderful. The writers have kicked it up a notch since the last expansion (2006’s The Burning Crusade) in every important respect but one. Narratively and stylistically, the writing is the best it’s ever been. But then there’s that nagging “one respect” I just alluded to. This ain’t a novel, people, and if it doesn’t function well within the constraints of the game mechanics, then it’s lacking in an important way. What do I mean by that? Well, in my experience (I’m currently level 75 out of a possible 80), much of the quest text is lacking in explicit direction. I’m often not told where to go, what to do, or who to speak with when I return. And it isn’t just me… When I get confused, I address my questions to the general chat channel. The responses I get are almost always two-fold. First, I get the answer to my question and, second, I get an opinion which goes something like this: “Doesn’t the quest text suck this time out?” This has happened to me on numerous occasions. So, anyway, what I’m saying is “A-plus for Style/Content, B-minus for functionality”.
But don’t let that initial assessment be your only yardstick. Let me also point out that the WoW Quest Team have outdone themselves with new and unusual things for players to do. They’ve really started to innovate in ways which weren’t as evident in the initial two offerings (meaning WoW itself and The Burning Crusade). There’s some really clever, witty new stuff here — both in terms of story content and in game mechanics. As much as I’m annoyed at the occasionally faulty quest text, I am re-energized by all of the fun stuff to do. In fact, I don’t think I got half-way to level cap in “Burning Crusade” anywhere near as quick as I have in “Wrath”. That’s a testament to the “funability” of the product. [Funability is a word my brother and I coined to describe when a game is just, you know, working. Aesthetically, technically, it's just kicking ass -- even if you're not entirely sure why.]
Before I move on, let me just mention two other things which make “Wrath” a stand-out in the MMO space. First, the artwork. The people doing the environments have really hit it out of the park this time. In fact, I’d say there’s been a radical improvement in this area since “Burning Crusade”. All of the zones I’ve been in so far have been simply breath-taking. Second, the Death Knight. Blizzard has added a new character class this time out. The Death Knight is an evil, magic-wielding warrior who can raise the dead. The starting area where this character class is introduced contains some of the finest storytelling Blizzard has done to date. Playing through that area really was a blast. It’s what happens after that that caused me to be less effusive in my praise regarding the Death Knight than I might have been otherwise. After that the starting zone, the Death Knight moves into the mainstream WoW experience, and it’s a real let-down. I went from fighting in a war which would determine the very future of the world to gathering scrap iron and cast-off lumber. Talk about a drag.
Seeing How the Other Half Lives:
As I indicated, I’ve never been much for grouping in WoW. I wasn’t playing with friends and, as a result, I was missing out on much of the higher-end content (which can’t be done solo). I justified this on two levels: 1) I don’t have the patience or the time to devote hours and hours to dungeon crawling and 2) “Pick-up” groups are a bitch. Since I wasn’t playing with friends, if I wanted to group, I had to seek out strangers with similar objectives. This can be, as you can imagine, a highly variable experience. Hook up with cool people and you’ll have a good time. Hook up with dilllwads and you’ll want to shoot yourself. Unfortunately for me, most of my grouping experiences were of the second variety so I just wrote off the higher end content. With Wrath of the Lich King, I was invited by some close friends to go on some dungeon runs — my first in several years. All in all, this has been a good time although it’s been complicated somewhat by my own lack of experience. (My friends are somewhat more well-heeled than I, but not so much that they’re becoming frustrated with my ineptitude in a group dynamic). We’ve done two of the dungeons in “Wrath’s” new continent of Northrend with mixed results. In one of them, we’ve been unable to defeat the final boss after multiple tries, and in the other, we sailed right through the whole thing on the first try without referring to any online strategy whatsoever. I don’t know if this indicates some sort of balancing issue, but it is strange.
At any rate, it has been nice to catch a small glimpse of what I’ve been missing all these years. Has it changed my life? No, I still prefer questing, but the odd dungeon here and there will add some nice spice to life.
To Sum Up:
Bottom line: Is Wrath of the Lich King worth your hard-earned dollars? No question about it if — and this is a big “if” — you already have a high level character. There’s almost no content for “newbies” at all. So, those of you who are level 67 and below can skip this one until you gain some ground. Otherwise, buy it; buy it now. Honestly, given the consistent level of quality in these products it’s not hard to see why WoW has eleven million subscribers and its closest competitor has barely a million. I wonder sometimes why other companies even try.
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